I’m a Senior 3D Artist based in Brazil, specialized in character, creature, and prop modeling, with over 8 years of experience in the industry.


My work spans both stylized and photorealistic productions, with a strong focus on material definition, form, presentation, and game-ready assets.


Throughout my career, I’ve worked with renowned studios such as Lightfarm, where I contributed to high-end stylized projects such as free fire, and Kokku Games, where I worked on AAA skins for Rainbow Six X, as well as other NDA-protected projects.

Across both personal and studio-driven work, I combine artistic sensitivity with a solid technical pipeline to deliver high-end visual quality.

I am a global mentor at think tank training centre as well. There I support online students throughout their learning process, providing feedback, guidance, and practical advice on their projects. Help them improve both artistic decisions and technical executions.


ABOUT ME