Investigator | Realist Horror
Project done at Kokku, developed as part of the internal portfolio with the amazing 3D art team when I had a spare time. I was responsible for developing the high poly, texturing, low poly, UV, baking and for the video and still renders. For this project we wanted to create a high-end character for games. We’ve used metahuman basemesh as a starting point to fasten the pipeline, 4K textures to get good close up renders, Xgen for Hair & Groom and there are 6 texture sets. The skin pores and wrinkles were done projecting textures in substance painter and adding extra details in zbrush. For all the hard surface assets I created using maya first, then Zbrush to polish and Marvelous Designer for all the fabric. The character has 162k tris. Credits to João Chibani, Luciano Soares and João Fúria for leading me in this amazing project.
VIDEO PRESENTATION

