Orc Bust
In this project I tried to implement everything I've learned at that moment, such as good topology, texturing, painting and modeling to make a complete character. I used texture from texture.xyz for the face, but I had to do a lot of hand work on Zbrush to make the facial expression believable. All images were exported at 4k to allow for higher quality of color range in post production. For the body, I also used albedo texture from texturing.xyz to help create photorealistic skin, but since my orc is green, it was really challenging to make it work. I had to go back and forth several times to get a nice result.
PRESENTATION

